Hunter Grant

A  n  i  m  a  t  o  r

e-mail - hunter@huntergrant.com

Experience

Blizzard Entertainment - September 2005 - Present

Lead Animator In-Game Cinematics - Responsibilities include, Lead Animator for In-Game Cinematics Warlords of Draenor, Mists of Pandaria, R&D for main characters like Azmodan, keyframe animation for the Pre-Rendered and In-Game Cinematics for “Diablo III”, “World of Warcraft: The Wrath of the Lich King”, “StarCraft II”, “World of Warcraft: The Burning Crusade.” Also worked on In-Game animations for “StarCraft: GHOST.”

Omation - March 2004 -  September 2005

Animator - “Barnyard” - Responsible for animating characters, vehicles, and props in about 50 shots. Created keyframe and lip sync animation for main characters and secondary characters.

Point of View - July 2003 - November 2003

Animator - Responsible for creating In-Game animations for an unreleased title using both keyframe animation and motion capture data.

Interplay - April 2003 - July 2003

Lead Animator - “Earthworm Jim IV” - Responsible for leading a small team of animators, creating In-Game animations, rigging characters/creating a flexible and repeatable rig, and assisting with the animation pipeline.

Electronic Arts - April 2002 - April 2003

Animator - “Command & Conquer: Generals” - Responsible for creating In-Game animations using both keyframe animation and motion capture data. Also created In-Game cinematics that played before single player missions.

3DO - April 2000 - April 2002

Animator/Modeler/Texture Artist - “Jonny Moseley Mad Trix” - Responsible for creating In-Game animations using both keyframe animation and motion capture data. “WarJetz” - Responsible for creating environment and prop models and textures for both PS1 & PS2 versions of the game.

 

Education

  • Bachelor of Fine Arts - Bowling Green State University
    • Major - Computer Art
    • Minor - Drawing

Software Knowledge

  • Maya                             
  • 3D Studio Max
  • XSI
  • Photoshop
  • Premiere